Various Minerals And Image Artifacts
Testing the Imaging Of Different Minerals And The Appearance Of Apparent Fossils
When images are made, people often assume that the picture is completely accurate and that we can implicitly trust what we see in the final image. This is incorrect. Rarely does an image convey absolutely believable information. We also impress a certain bias on what we see based on expectation and experience, rather than an impartial judgment of the image contents.
This is a simple investigation into the appearance of artifacts that might be mistaken for traces of biological activity. By testing different minerals using the recreation of the microscopic imager's field and resolution, we can ascertain whether some materials might appear to harbor structures that, when digitally imaged, appear to be fossils or traces of fossils.
We have demonstrated that small features can be compromised by both camera resolution and also by image compression methods (such as JPEG algorithms). Can this effect influence larger structures as well? To answer that question, I selected minerals of differing types. Some are igneous and have no trace of fossils. Others are man-made (crushed concrete) and one is limestone gravel, which is rich in small fossils and seashells.
| This is the raw
image (scaled at 30%) of a group of magnetite samples added to the
simulated Mars soil.
I mixed them, shook the container to allow them to rise to the surface, and blew low velocity air over the setting to distribute the sand. This will be converted to monochrome and then enhanced to check for artifacts. Any artifacts will then be compared to the original samples in an effort to find a correlation. |
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| This is a set of
crushed concrete made with small stone chips. Some are probably
marble or limestone. I also noticed that there are machining marks
on some of these rocks that were made by the crushing machinery.
This is originally from some concrete structure that was demolished and then converted to fill gravel for parking lots. |
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| After monochrome
conversion and sharpness enhancement, this is the resulting image of the
magnetite samples.
Looking at this cropped sample image, we can see that some circular or ring features did indeed emerge. Examination of the original sample showed that these were fractures or surface geometry that coincided with reflective or rougher surface areas to create the illusion of features that were not actually present. When a single-viewpoint, monochrome image is observed, we cannot distinguish between areas that are lighter or darker due to actual material properties, illumination, or geometry. In some samples, this can easily create illusory features. |
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| Similar results
are achieved with the concrete and other mineral types. Here is a
close up of the concrete chunks and some apparent features.
One result of this test is that the size of the false feature is directly related to two factors- the area in pixels of the feature, and the probability that random values can produce a coherent image. The implication is that the larger a feature is, the less likely that a specific image will appear there. Furthermore, the chance of a duplication of that image is less likely as the square of the number of such occurrences. In other words, 2 are only a fourth as likely as one, 3 are only 1/9 as likely, and so on. |
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In other words, the likelihood of an artifact is controlled by only a few factors. First is the size or area of the artifact. This is not just the features of the artifact, but the background that it is recognized against as well. In this area is a certain number of pixels, each of which might have any arbitrary value. If we created an identical area and filled it with random pixels, what would the chance emergence of the artifact be?
This is a tough question that depends on the recognition ability of the human visual system. But simple math shows that for a given area 100 x 100 pixels, using a gray scale of 256 values, there are 256 ^ 10,000 possible images, and of that huge number that as many as 5% might be seen as containing recognizable features, such as lines, curves, polygons, or other complex shapes.
Our visual system is optimized to see faces, circles, lines, and other basic forms that appear commonly in our day-to-day lives. Because of this fact, we tend to "put together" many such images where there are in fact none. The simple act of looking at clouds is the best example- we see shapes and objects that are truly not present, but that we are biased to recognize. This effect greatly influences what we see in random images, as well as real world ones.
However, as the field size increases, the chance of a larger coherent image emerging actually decreases, because it takes more "co-opted" pixels to create the image, and the chances decrease that this will be so- it takes more random hits to make a larger coherent image, but probability is against this.
The second factor is duplication- a single, unique artifact is one story, but two, identical artifacts are quite unlikely, unless they are small in total number of pixels. Why? Because the smaller number of pixels constrains the possible combinations that they can have, greatly reducing the number of random tries needed to create a given artifact. So large, repeated features are far more likely to be the genuine article, while small, repeated features are the converse- less likely to be genuine. Add in the effects of image compression algorithms, like JPEG, and it becomes very likely that some small features will emerge that have no bearing on the actual image content.
As it turns out, a complex, symmetrical artifact is very unlikely, because it requires duplication of features internally. We can treat such an image in the following manner- suppose that an image feature has 3 or 4 identical parts- perhaps they are rotated, as in the case of a cross section of an orange. Each section of that image is identical to the others, and while a small segment of the image is not too unlikely, having 6 or 10 or 20 of them is geometrically more unlikely. A 20 segment rotationally symmetrical image is at least 400 times less likely than a single segment one, and in most cases actually many millions or billions of times less likely. If the chances of a small feature appearing at random are, say, a million to one, and then 10 such items appear in a small patch of the image, the odds explode to a million to the tenth power (or a one followed by 60 zeroes) against such an occurrence at random.
So, the best defense is to have many images, larger images, and many pixels. It also helps if features are symmetrical because this squares the odds against random factors creating such an image. These items help to trim away any random or extraneous factors that might contribute to false recognition of features.
References:
Image Processing and Pattern Recognition in Soil Structure
Daisheng Luo
Department of Electronics and Electrical Engineering University of Glasgow
http://www.mech.gla.ac.uk/Research/Control/seminars/1mar95.html
Size and shape recognition using measurement statistics and random 3D reference structures.
Arnab Sinha and David J. Brady, Duke University
http://www.opticsexpress.org/abstract.cfm?URI=OPEX-11-20-2606
Image recognition in single-scale and multi-scale decoders
Dirck Schilling, Pamela Cosman, and Charles Berry
Department of Electrical and Computer Engineering, University of California at San Diego
http://code.ucsd.edu/~pcosman/conf-paper-25.pdf
Image generation and shape recognition toolkit
Mike Schauf and Selim Aksoy
http://www.ee.washington.edu/research/isl/IAPR/ICPR00/shape_recognition/shape_recognition.html